Yup, it’s getting more and more polished! Here’s some more fixes, some of which based on user suggestions:
- You can now add bots while already in a game. No need to stare at that one last Waiting… forever anymore! If a free slot doesn’t get filled you can just throw in a bot and start playing.
- You don’t need to be logged in to see any page anymore. Only the in-game pages (portal and map creator). If you click those you see a message that you need to be logged in. This is after somebody told me ‘nice, I see you already have the front page worked out.’ Excuse me sir? Just the FRONT page?
- Lots of minor bugfixes in the gameplay, units acting weird, towers moving themselves, etc…
- Sound effects are far from complete, but I added some discrete clicks and blobs to indicate your moves got submitted, a new round started, etc… More sounds (especially for placing a move and for the naval units and buildings) to come.
- These days I can’t do anything in the code/design without taking the occasion to create a new unit. So yes, here’s another one, again inspired by Red Alert nostalgia: the attack dog:
Trust me, he aint as cute as he looks. Mr. Woof Woof here kills infantry and jumps to their spot in one turn, so he makes for a nice addition to war towers for your town’s defence.
(I am still looking for a nice blood splash animation to go with it tough, currently a dog attack shows an explosion just like all other attacks, which looks ridiculous)