… I am quite excited about this because it has been on my to-do list for like a year, and also I think the absence of this feature is the main reason nobody ever stays on Tinker Tanks longer than 3 minutes. I am talking about a single player campaign of course.
So you start with an easy level and some basic instructions, once you finish that you see some new instructions to guide you with the next level etc … After all, you wouldn’t play something Red Alert or Age Of Kings in multiplayer right away would you? (No you wouldn’t, because William Wallace rocks
).
Two other tweaks in the code also made campaigns a bit better:
- Bots do not move so unreasonably fast anymore if they have only few units. (this made it really hard to beat a bot, especially if you are not used to the ‘speed matters’ principle)
- I can now edit existing maps in the map editor, so it is easy to make small tweaks to campaign levels based on how they feel. This was long overdue anyway.
Here are the first few ‘episode intro’ panes. First you get introduced to ‘moving and attacking’ and ‘ending a turn’:
Then we proceed to the rock-paper-scissors principle, how it is important to be aware of each unit’s different strengths and weaknesses relative to one another:
… Then there’s earning money and buying new units:
There’s more, but I do not want to give everything away of course, so you’ll have to go play the game to find out


